Autodesk inventor manual pdf


    What are the basic features of an Autodesk Inventor Professional Software? • It is a 3D Go to Libraries>Documents>Autodesk>Inventor >tutorial. Autodesk Inventor Tutorials. Jim Shahan ([email protected]). 1. March 22, • This is a set of Tutorials that cover Basic use of the Software o Level I: The . Autodesk Inventor Professional Tutorial PDF - Download as PDF File .pdf), Text File .txt) or read online. Autodesk inventor detail.

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    Autodesk Inventor Manual Pdf

    Apply proven work-flow and save time while using Inventor. ▫ Customize Inventor .. The Autodesk® Inventor® product line provides a Autodesk® Inventor® software is the foundation of the Autodesk solution for .. manual routing, and enforce design rules, including as PDF files, publish 3D part and assembly models. Autodesk, Autodesk Envision, Autodesk Intent, Autodesk Inventor, Autodesk Map, . Navigating the User's Guide. Show me how to plot to a PDF file.

    The Ribbon is composed of a series of tool panels, which are organized into tabs labeled by task. The Ribbon provides a compact palette of all of the tools necessary to accomplish the different modeling tasks. The drop-down arrow next to any icon indicates additional commands are available on the expanded panel; access the expanded panel by clicking on the drop-down arrow. When using a geometric modeler, we therefore need to have a good understanding of what its inherent limitations are. In most 3D geometric modelers, 3D objects are located and defined in what is usually called world space or global space. Although a number of different coordinate systems can be used to create and manipulate objects in a 3D modeling system, the objects are typically defined and stored using the world space. The world space is usually a 3D Cartesian coordinate system that the user cannot change or manipulate.

    A Help tip box appears next to the cursor and a brief description of the command is displayed at the bottom of the drawing screen: Creates Straight line segments and tangent arcs.

    Select the icon by clicking once with the left-mousebutton; this will activate the Line command. Autodesk Inventor expects us to identify the starting location of a straight line. Graphics Cursors Notice the cursor changes from an arrow to a crosshair when graphical input is expected.

    Move the cursor inside the graphics window, left-click a starting point for the shape, roughly to the left side of the screen as shown.

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    As you move the graphics cursor, you will see a digital readout next to the cursor and also in the Status Bar area at the bottom of the window. The readout gives you the cursor location, the line length, and the angle of the line measured from horizontal. Move the cursor around and you will notice different symbols appear at different locations. The readout displayed next to the cursor is called the Dynamic Input. This option is part of the Heads-Up Display option that is new in Inventor.

    Dynamic Input can be used for entering precise values, but its usage is somewhat limited in parametric modeling. Move the graphics cursor above the last point and create a vertical line as shown in the figure Point 2. Notice the geometric constraint symbol, a short vertical line indicating the geometric property, is displayed.

    Point 1 Geometric Constraint Symbols Autodesk Inventor displays different visual clues, or symbols, to show you alignments, perpendicularities, tangencies, etc.

    These constraints are used to capture the design intent by creating constraints where they are recognized. Autodesk Inventor displays the governing geometric rules as models are built. To prevent constraints from forming, hold down the [Ctrl] key while creating an individual sketch curve.

    For example, while sketching line segments with the Line command, endpoints are joined with a Coincident constraint, but when the [Ctrl] key is pressed and held, the inferred constraint will not be created. Vertical Horizontal Dashed line Parallel Perpendicular Coincident Concentric Tangent indicates a line is vertical indicates a line is horizontal indicates the alignment is to the center point or endpoint of an entity indicates a line is parallel to other entities indicates a line is perpendicular to other entities indicates the cursor is at the endpoint of an entity indicates the cursor is at the center of an entity indicates the cursor is at tangency points to curves Parametric Modeling Fundamentals 1.

    Complete the sketch as shown below, creating a closed region ending at the starting point Point 1. Do not be overly concerned with the actual size of the sketch. Note that the four inclined lines are sketched not perpendicular or parallel to each other. Point 3 Point 4 Point 2 Point 5 Point 1 2. Inside the graphics window, click once with the rightmouse-button to display the option menu. In this example, we will illustrate adding dimensions to describe the sketched entities.

    Move the cursor to the Constrain toolbar area; it is the toolbar next to the 2D Draw toolbar. Note the first icon in this toolbar is the General Dimension icon.

    Left-click once on the icon to activate the Dimension command. Select the left vertical line by left-clicking once on the line. Pick the left vertical line as the geometry to dimension. Pick a location toward the left to place the dimension. Move the graphics cursor toward the left side and left-click to place the dimension. Note that the value displayed on your screen might be different than what is shown in the figure above.

    Select the right-vertical line.

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    Pick a location toward the right of the sketch to place the dimension. Click OK to accept the default value for the dimension.

    The General Dimension command will create a length dimension if a single line is selected.

    Inside the graphics window, click once with the right-mouse-button to display the option menu. Turn off the Edit Dimension option through the popup menu. We will modify all of the dimensions once we are finished with all the necessary editing. Parametric Modeling Fundamentals 8. The message Select Geometry to Dimension is displayed in the Status Bar area, located at the bottom of the Inventor window.

    Select the left vertical line as shown below. Select the right vertical line as shown below. Pick the left line as the 1st geometry to dimension. Pick the right line. Place the dimension below the sketch.

    Pick a location below the sketch to place the dimension. Select the top left corner as shown. Select the bottom horizontal line as the 2nd geometry to dimension. Place the dimension toward the left of the sketch as shown. Select the left vertical line as shown. Select the adjacent line as the 2nd geometry to dimension. Place the angular dimension in the middle of the two selected lines as shown Based on selected entities, the General Dimension command will create associated dimensions; this is also known as Smart Dimensioning in parametric modeling.

    On you own, repeat the above steps and create additional dimensions so that the sketch appears as shown. Note the dimensions are created based on the selected geometry, this is known as the Smart Dimensioning feature in parametric modeling. Parametric Modeling Fundamentals Dynamic Viewing Functions Zoom and Pan Autodesk Inventor provides a special user interface called Dynamic Viewing that enables convenient viewing of the entities in the graphics window.

    Click on the Zoom icon, located in the Navigation bar as shown. Move the cursor near the center of the graphics window.

    Inside the graphics window, press and hold down the left-mouse-button, then move downward to enlarge the current display scale factor. Press the [Esc] key once to exit the Zoom command. Click on the Pan icon, located above the Zoom command in the Navigation bar. The icon is the picture of a hand.

    The Pan command enables us to move the view to a different position. This function acts as if you are using a video camera. On your own, use the Zoom and Pan options to reposition the sketch near the center of the screen. Modifying the Dimensions of the Sketch 1. Select the dimension that is at the bottom of the sketch by double-clicking on the dimension text. Select this dimension to modify. In the Edit Dimension window, the current length of the line is displayed. Enter 1. Click on the Accept icon to accept the entered value.

    On you own, repeat the above steps and adjust the dimensions so that the sketch appears as shown. Delete an Existing Geometry of the Sketch 1. Select the top horizontal line by left-clicking once on the line. Select this line. Click once with the rightmouse-button to bring up the option menu. Select Delete from the option list as shown. Note that any dimension attached to the geometry will be also deleted. Select the Three Point Arc command in the Draw toolbar as shown.

    Note the Three Point Arc command requires defining the end point locations first. Select the endpoint of the longer inclined line on the left as shown. Select the endpoint of the longer inclined line on the right as shown. Move the cursor above the two selected points to set the curvature of the arc, leftclicking once when the radius is roughly 0.

    Left-click once on the icon to activate the General Dimension command.

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    The General Dimension command allows us to quickly create and modify dimensions. Select the arc we just created, and place the dimension below the arc. Click on the radius dimension text to enter the edit mode.

    Enter 0. Click OK to accept the setting. Select OK in the popup menu to end the Sketch Line command. Click Finish Sketch in the Exit toolbar to end the Sketch option. Extruding a 2D profile is one of the common methods that can be used to create 3D parts. We can extrude planar faces along a path. I have written a tutorial for each technique — based on items every Joiner, machinist, or woodworker will have made when they were starting out.

    Each PDF tutorial is complete with Inventor part and assembly files. The Bottom Up Technique This is the traditional Inventor Assembly modelling technique that you will have learned in your basic training.

    The help documentation is written assuming that you will be using this technique. There is no link created between the parts, the parts fit together because you designed them to fit together. This technique works well for small assemblies with only a few parts and, of course, if you want to show mechanical motion — you will have to use constraints. The Top Down Technique In this technique you start with an Assembly file and build all your parts within the context of the Assembly.

    This is a great way of ensuring that parts that need to fit together always fit together, without any help required from you. This technique is extremely intuitive and quick. On the downside you can still get yourself into a right pickle if you manage to build any self-referencing loops, so this technique is still only appropriate to small to mid size assemblies, where cross part relationships are readily apparent.

    I would also like to point out that Adaptive parts are re-calculated every time you perform a local or global regeneration, so they place quite an overhead on your PC.

    You then build your part features in each part file using this shared geometry. The beauty of the technique is that when you come to place your parts into an assembly, no constraints are required!